Daniel Joaquin Trujillo

Divergent thinking, futuristic solutions.

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EXPERIENCE

15+ years freelance robotics and electronics prototyping

7+ years professional robotics manufacturing and programming

3+ years Unity/C# Development with emphasis on Augmented & Virtual Reality

SPECIALTIES

General Skills

  • Git (hub, lab)

  • Google Colab/Jupyter Notebooks

  • Prop/Costume creation & set design

  • Cinematography (DSLR, drone, underwater, stereoscopic, 360)

  • Video editing (Premiere, AE, KDENLive)

  • 3D Printing

Software Development

  • 18 years robotics design and prototyping

  • 10 years robotics & electronics manufacturing

  • 6 years Unity & C# with emphasis on XR

  • Web development

  • Native mobile applications (Android, iOS)

  • Development on XR headsets: Magic Leap 1 & 2, Hololens 2, Quest 2, Quest Pro, Nreal, Mad Gaze Glow (+), Vuzix Blade, Project North Star, Snap Spectacles, Vive (pro)

  • Arduino

Artificial Intelligence

  • 8 years computer vision (YOLACT, YOLO, ImageNet, etc)

  • Python with emphasis on neural networks

  • Generative Adversarial Networks (style transfer, StarGAN, VQGAN, ArtBreeder)

  • Diffusion based image/video (DallE, Stable Diffusion, Midjourney, Disco Diffusion, Music Driven Disco Diffusion, pytti)

  • Voice Cloning

  • CLIP (Contrastive Language-Image Pretraining)

  • OpenAI Jukebox

  • SampleRNN (music generation)

  • NeRF (Neural Radiance Fields)

  • Spleeter (AI stem creation from mixed tracks)

  • Deep Dream

  • Quantum Classification (Sieve of Eratosthenes)

  • Neural frame interpolation

  • Image/Video Colorization

  • Image Classification

  • CharRNN (Multi-layer Recurrent Neural Network for character-level language text generation)

  • LLM (Large Language Model) for text & code generation (GPT4, GPTJ, Alpaca)

  • Sentiment Analysis via NLTK (Natural Language Toolkit)

  • NLP (Natural Language Processing)

  • Transfer Learning (for image classification, medical diagnostics)

  • Fraud Detection via logistic regression

  • Data Forecasting via linear regression, gradient boosting, LSTM

  • Text-to-speech

  • Speech-to-text

  • IBM Watson (voice API)

  • Protein folding (AlphaFold, Folding@home)

Extended Reality (XR)

  • 5 years Volumetric video (Depthkit, 4D Views, Microsoft)

  • Photogrammetry

  • Motion Capture (Brekel, Depthkit)

  • Interactive Web/WebXR: MediaPipe, Model Viewer, Webaverse, A Frame, 3JS, MindAR-js

  • Looking Glass display

  • 2D to 3D image/video conversion

  • Augmented Reality Fashion (virtual try-on, clothing segmentation with DeepLab)

  • MRTK (Mixed Reality Toolkit)

Emerging Technologies

  • NFT randomizers (Blender, Unity, Web)

  • Galvanic Vestibular Stimulation

  • EEG (electroencephalogram)

  • EMG (electromyogram)

BIOGRAPHY

Daniel Joaquin Trujillo is a distinguished futurist and technologist, boasting over 18 years of experience in freelance robotics and electronics prototyping, complemented by more than 10 years in professional robotics manufacturing and programming. As an early adopter of new technology, Trujillo began constructing electric vehicles in 2005 and gained recognition in the esteemed 2015 DARPA Robotics Challenge.

His expertise is wide-ranging, covering numerous cutting-edge fields including augmented and virtual reality, where he has spent over six years specializing in Unity/C# development. Trujillo has demonstrated significant proficiency in the use of Generative Adversarial Network-based VFX and neural network-based music generation. His knowledge and skills extend into the more intricate technologies, such as electroencephalography, drone cinematography, volumetric capture, photogrammetry, computer vision, and motion capture. Additionally, he has showcased remarkable proficiency in the realm of speech-to-text technology.

A fervent community advocate, Trujillo contributes actively to several organizations. He maintains a respected position in the Las Vegas Robotics Club and served as a board member of the Las Vegas Electric Vehicle Association from 2008 to 2009. His dedication to community service was evident through his volunteer work at the SNHD Canyon Springs Covid-19 Vaccination Clinic in 2021.

Trujillo's significant strides in the AR domain are notable. As a finalist in the 2022 ARHouse x LightshipAR Buildathon and a first-place winner in the ARHouse Halloween Hackathon 2021's Head Mounted Display category, he has proven his technical prowess. As part of team Memento Mori, he clinched first place in Best Use of ShapesXR at the 2023 MIT Reality Hack. He also competed in the 2023 A.I.L.A. Generative Worlds Hackathon as a key member of team TBD. Trujillo's talent for transcription has led to ongoing contributions to Zebrapedia.org's Distributed Scholarship & Transcription of Philip K Dick's Exegesis since 2020.

Adding another feather to his cap, Trujillo has leveraged cutting-edge AI techniques for VFX in the film industry. His work on several movies such as 'Primitiva', one of the first films to use such advanced techniques, as well as 'Hitchhiker Mountain', and Kansas Bowling's 'Cuddly Toys' is testament to his innovative approach.

His artistic contributions extend beyond technology. Trujillo was commissioned by the Nevada State Museum to create two distinct pieces for their permanent dinosaur exhibit, highlighting his versatility as an artist.

A lifelong learner, Trujillo has further augmented his knowledge through various online courses, including "Build A Multiplayer Augmented Reality (AR) Game With Unity" on Udemy and "Make Money With Machine Learning" by Siraj Raval. He holds a Level A Covid Compliance certification from Safe Sets International.

Beyond his professional pursuits, Trujillo is an enthusiastic freestyle skateboarder and art aficionado, painting astronomy-themed murals in local microbreweries. His unique approach to technology, characterized by divergent thinking, has enabled him to design futuristic solutions that bridge the gap between humans and technology. As an artist, videographer, and augmented reality expert, Daniel Joaquin Trujillo is a true pioneer, shaping the convergence of creativity and technology.

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